
| Id | Name | Description | Level | Type |
|---|---|---|---|---|
| 135 |
|
— | 0 | Arrow |
| 134 |
|
Wings gotten after rebirth, possessing mysterious powers. Place at 1st inventory slot to see effect. | 0 | 44 |
| 133 |
|
Wings gotten after rebirth, possessing mysterious powers. Place at 1st inventory slot to see effect. | 0 | 44 |
| 132 |
|
Wings gotten after rebirth, possessing mysterious powers. Place at 1st inventory slot to see effect. | 0 | 44 |
| 131 |
|
Wings gotten after rebirth, possessing mysterious powers. Place at 1st inventory slot to see effect. | 0 | 44 |
| 130 |
|
Wings gotten after rebirth, possessing mysterious powers. Place at 1st inventory slot to see effect. | 0 | 44 |
| 129 |
|
Wings gotten after rebirth, possessing mysterious powers. Place at 1st inventory slot to see effect. | 0 | 44 |
| 128 |
|
Wings gotten after rebirth, possessing mysterious powers. Place at 1st inventory slot to see effect. | 0 | 44 |
| 127 |
|
— | 65 | Shield |
| 126 |
|
Holy shield that radiate wondrous colors | 55 | Shield |
| 125 |
|
— | 45 | Shield |
| 124 |
|
— | 35 | Shield |
| 123 |
|
Hugh shield that is able to cover a whole person behind it | 30 | Shield |
| 122 |
|
Shield made from steel. Able to absorb damage from low level weapon | 20 | Shield |
| 121 |
|
Shield made from husk. Provides little defense | 10 | Shield |
| 120 |
|
— | 75 | Firegun |
| 119 |
|
— | 70 | Firegun |
| 118 |
|
— | 75 | Bow |
| 117 |
|
— | 70 | Bow |
| 116 |
|
— | 75 | Greatsword |
| 115 |
|
— | 70 | Greatsword |
| 114 |
|
— | 75 | Sword |
| 113 |
|
— | 70 | Sword |
| 112 |
|
— | 75 | Short Staff |
| 111 |
|
— | 70 | Short Staff |
| 110 |
|
— | 75 | Short Staff |
| 109 |
|
— | 70 | Short Staff |
| 108 |
|
— | 55 | Short Staff |
| 107 |
|
— | 45 | Short Staff |
| 106 |
|
— | 35 | Short Staff |
| 105 |
|
— | 25 | Short Staff |
| 104 |
|
— | 15 | Short Staff |
| 103 |
|
Divine weapon that is able to heal and give life to all creatures | 50 | Short Staff |
| 102 |
|
Legendary weapon that when wielded, gives a lightning effect | 50 | Short Staff |
| 101 |
|
— | 40 | Short Staff |
| 100 |
|
— | 40 | Short Staff |
| 99 |
|
Staff that has intrinsic magical properties | 30 | Short Staff |
| 98 |
|
Wooden stick that has special properties | 20 | Short Staff |
| 97 |
|
Ceremonial item used by Kara Followers | 10 | Short Staff |
| 96 |
|
The symbol of a captain's status. It can be put on a hat. | 10 | Headgear |
| 95 |
|
This is the symbol of a Major General and can be forge into a hat | 10 | Headgear |
| 94 |
|
The symbol of a marshal's status. It can be put on a hat. | 10 | Headgear |
| 93 |
|
General status indicator, can be used on the hat | 10 | Headgear |
| 92 |
|
The symbol of a captain's status. It can be put onto a hat. | 10 | Headgear |
| 91 |
|
The symbol of a lieutenant colonel's status. It can be put on a hat. | 10 | Headgear |
| 90 |
|
The symbol of a captain's status. It can be put on a hat. | 10 | Headgear |
| 89 |
|
Equipment bought from Black Market Merchant. Need to wipe it clean to see what it is. Double click to start cleaning | 0 | Recovery Type |
| 88 |
|
Equipment bought from Black Market Merchant. Need to wipe it clean to see what it is. Double click to start cleaning | 0 | Recovery Type |
| 87 |
|
It is the symbol of second mate, and can be enchanted on the hat. | 10 | Headgear |
| 86 |
|
Indicating pirate identification. Can be used with hats. | 10 | Headgear |